To determine who shoots first, either a player shouts out "First! Lagging means to start behind one line at the bottom of the circle and shoot a shooter marble towards a line at the opposite end of the circle.
The shooter who lands closest to the line goes first, followed by the second closest shooter and so on. The first shooter can position his or her shooting marble anywhere around the outside perimeter of the circle.
The goal of the basic game of marbles is to knock the target marbles or another player's shooter completely out of the ring without sending your own shooter out of bounds. The first shooter generally aims towards the center array of marbles and places his shooter in a crevice formed by tucking the thumb behind the second knuckle of his or her index finger.
The index finger holds the thumb in tension until the player takes his or her shot. This is called knuckling down , and the release should be forceful enough to propel the larger shooter marble into the ring and force at least one marble out of the circle. As long as the shooter continues to send marbles out of the ring without losing his or her shooter, the turn continues. Throw a larger ball a distance of meters. With the much smaller marbles now try to get as close as possible to the larger ball.
Winner is who manages to hit the ball. Like above, the larger ball is placed well ahead. The objective for each player is to get his marbles as close as possible to the ball. It is also allowed to use your marble to toss other marbles or even the ball, further away.
The winner then throws the ball again! A big ball is placed in the middle of a large table. Each player is required to hit the ball, playing from the edge of the table. The player who succeeds to hit the ball gets it as well. Those marbles missing the ball go to the player who holds the ball.
All players are about feet away from a wall. Everyone tries to get his marble close as possible to the wall. Winner is the one who gets his marble the closest. One throws a ball against the wall so that it bounces back. Wait until the ball is stationary. Now the next player tries to throw his ball in a way, so that his ball, using the rebound, moves the ball laying in the court.
If someone manages to hit the ball, he wins and a new round begins. This game is also known as Peas Game. In this game, the player is requested to drop a marble from about eye level. Thereby he is required to hit a marble resting at his feet. For each hit he collects a point. Each player forms a pyramid, using 3 balls. If he succeeds, the balls belong to him. If he misses, the balls are going to his opponent. There are 2 circles drawn.
Joe Huber. Tags separate by space :. Eduardo Modena Lacerda. Patron Badge for , through , through Chess player since Wargamer nearly as long. Eurogamer since I've come to prefer a balance of favorites to churning new games. Weary of long multiplayer wargames, but 2 player I'll go all night. Patron Badge for through Tips and Warnings.
Related Articles. Article Summary. Method 1. Draw a circle on the pavement in chalk. A traditional chalk circle should be around 3 feet 0. This will be your marble ring during the game. Draw the circle as evenly you can to ensure a fair game.
Choose a shooter marble. Your shooter or "taw" marble will be what you use to knock other marbles out of the circle later.
Choose a marble bigger than all your other marbles so it has plenty of power. Qualities of a good shooter marble also include a heavier weight and balanced symmetry. Place ten to fifteen marbles in the center of the ring.
Space the marbles so that they evenly fill the ring, but try to place the majority nearer to the center. How many marbles you choose depends on how large of a game you want.
The more you place, the longer the game will last. Decide whether you want to play for keeps. Marbles can be played either "for fair," which means that every player keeps their marbles or "for keeps.
Choose how you're playing in advance so you know what to expect while playing. Method 2. Determine who will go first. Draw a line in the ground with your chalk, then stand about 10 feet 3. Have each player take turns flicking their shooter at the line. The player whose marble lands closest to the line goes first with second, third, fourth, etc.
This method of determining the playing order is called lagging. Alternatively, you can decide with a coin flip or by playing Rock, Paper, Scissors.
Kneel outside of the ring and shoot your taw marble from the ground. Your objective is to knock marbles out of the ring. To shoot your marble correctly, fold your thumb, pinkie, and ring finger into your palm. Roll your pointer finger around the marble, holding it against your thumb knuckle. When you're ready to shoot, flick your thumb out. Decide with your friends whether you want to play with this penalty. Grab any marbles you knocked out.
Don't wait until the end of the game to gather your marbles, as you might not remember which ones your shooter got out. Pick them up right after your turn and gather them in a neat pile. Ask the other players whether they want to follow this rule.
Leave your shooter marble in the ring if you don't knock out any marbles. You will shoot from within the ring during your next turn using the same shooting method as before. If your marble is moved within the ring by another player, you will play from wherever it lands. Method 3. Knock the other player's shooter marble out for a quick win. If your opponent's shooter marble is within the ring, it's vulnerable to being knocked out. Players whose shooter marbles are knocked out automatically lose the game.
If this person was the only other player besides yourself, you win the game by default. Continue knocking out marbles until none are left in the ring. Unless your game ends abruptly by knocking other shooters out, this is the only way to end the game.
0コメント